World of Warcraft The War Within Season 1 Mythic+ Guide
Season 1 of The War Within introduces new Mythic+ dungeons and affixes. This guide covers all the updates for your convenience. Make sure to check out our The War Within Delves Guide for more information on the new expansion features.
New Mythic+ Dungeons
The War Within Season 1 features several new and returning dungeons, including:
- Ara-Kara
- City of Echoes
- Mists of Tirna Scithe (Shadowlands)
- City of Threads
- The Necrotic Wake (Shadowlands)
- The Stonevault
- Siege of Boralus (Battle for Azeroth)
- The Dawnbreaker in Hallowfall
- Grim Batol (Cataclysm)
Tips for Success
- Preparation - Ensure your group is well-prepared with the appropriate gear and consumables.
- Communication - Maintain clear communication with your team to handle mechanics and affixes effectively.
- Strategy - Develop strategies tailored to each dungeon and affix combination.
- Practice - Regular practice and running dungeons will improve your group’s performance and timing.
What is Mythic+ in WoW?
Before diving into the detailed overview of Mythic+ Season 1, it’s essential to understand what Mythic+ entails. Mythic+ Dungeons are enhanced versions of Mythic Dungeons that offer increased challenge and difficulty. The key difference is that Mythic+ requires a Keystone, which increases in level with each successful run. Higher Keystone levels grant better rewards and higher ilvl gear.
Mythic 0 Dungeons Availability
Mythic 0 Dungeons will become available on September 10, marking the beginning of Season 1. Mythic 0 is the initial step to earning a Mythic Keystone and starting your M+ adventure.
Mythic+ Keystone System Changes
As we dive into WoW: The War Within, it’s essential to understand the updated Mythic+ Keystone system. This expansion not only introduces new dungeons but also brings significant changes to the Mythic+ experience, including updates to affixes and the Keystone system itself.
Dungeon Difficulty Progression
- Season 1 Rewards Scaling: Mythic+ rewards in The War Within Season 1 scale up to level 10. Each level now starts from what would have been a +11 in the previous system of Mythic difficulty. This means that:
- A +5 dungeon is as challenging as a +15 in the old system.
- A +10 dungeon is as challenging as a +20 in the previous system.
Other Changes
- Dungeon Ratings: Dungeon ratings remain equivalent to what they represent in the current system, ensuring consistency in difficulty and rewards.
- Key Level Range: The range of Keystone levels used to find groups will be smaller, leading to more meaningful progression between each level.
Overview of Mythic+ Dungeons
First things first: the Timewalking feature, which allows us to experience content from previous expansions, continues in WoW: The War Within. This means we will once again delve into old-school dungeons and revisit the long-forgotten boss mechanics. But, not only pre-existing dungeons are once again becoming relevant. We also receive a bundle of brand-new Mythic+ dungeons.
The WoW Mythic+ Dungeon pool for Season 1 includes 8 dungeons: 4 new, and 4 dungeons from previous expansions. This blend of old and new content aims to provide a rich and varied experience. The dungeons include:
- Ara-Kara - City of Echoes (Mists of Tirna Scithe, Shadowlands)
- City of Threads - The Necrotic Wake (Shadowlands)
- The Stonevault - Siege of Boralus (Battle for Azeroth)
- The Dawnbreaker in Hallowfall - Grim Batol (Cataclysm)
Conclusion
With these changes and additions, Mythic+ dungeons in Season 1 of The War Within offer a refreshed and challenging experience. Whether revisiting classic dungeons or exploring new content, the updated Keystone system promises a dynamic and rewarding gameplay experience.
Mythic+ Affix System Season 1 Changes
The affix system adds depth and challenge to Mythic+ dungeons, enhancing the gameplay with additional complexity. In Season 1 of The War Within, the introduction points for new affixes have been updated. Here’s a summary of the new affix system:
Affix Introduction Points
- Keystone Level +2
- Xal’atath’s Bargain: Ascendant: Adds an extra layer of challenge.
- Xal’atath’s Bargain: Frenzied: Introduces increased difficulty.
- Keystone Level +4
- Tyrannical or Fortified: These affixes rotate weekly, affecting boss and mob difficulty respectively.
- Keystone Level +7
- Challenger’s Peril: Introduces new challenges alongside passive affixes.
- Keystone Level +10
- Tyrannical and Fortified: Both affixes become active, increasing the complexity of the dungeons.
- Keystone Level +12
- Xal’atath’s Guile: Further intensifies the dungeon experience with additional mechanics.
These changes bring a fresh challenge to the Mythic+ experience, demanding strategic adaptation to overcome the new and evolving difficulties.
Positive Effects from Affixes
Season 1 introduces new affixes with beneficial effects, providing bonuses for various damage types each week. These positive effects are designed to offer advantages without being crucial for dungeon completion, thus encouraging diverse gameplay strategies. A prime example is the Xal’atath’s Bargain affix series:
- Xal’atath’s Bargain: Ascendant: This affix introduces Cosmic Ascension orbs that occasionally appear, empowering nearby enemies. Successfully disrupting these orbs will grant your entire group 1% increased haste and movement speed per stack for 20 seconds, with a maximum bonus of +20% per event. To manage these orbs effectively, interrupt their casts or use crowd control to remove Unstable Power.
Affix Introduction Points
- Keystone Level +2
- Xal’atath’s Bargain: Ascendant: Adds Cosmic Ascension orbs that provide positive effects when managed correctly.
- Xal’atath’s Bargain: Frenzied: Introduces increased difficulty.
- Keystone Level +4
- Tyrannical or Fortified: These rotating affixes affect boss and mob difficulty respectively.
- Keystone Level +7
- Challenger’s Peril: Adds new challenges along with passive affixes.
- Keystone Level +10
- Tyrannical and Fortified: Both affixes become active, escalating the dungeon’s complexity.
- Keystone Level +12
- Xal’atath’s Guile: Further intensifies the dungeon experience with additional mechanics.
These changes aim to enrich the Mythic+ experience, providing a blend of increased difficulty and strategic opportunities with the new positive effects.
New and Retired Affixes
New Affixes for Season 1
Reckless
- Effect: Non-boss enemies without mana ignore 20% of armor but have their armor reduced by 30% and take 10% increased Arcane damage.
Thorned
- Effect: Non-boss enemies without mana inflict Physical damage to their attackers but take 10% increased Holy and Shadow damage.
Attuned
- Effect: Non-boss enemies with mana inflict 20% increased magic damage but take 10% increased Nature damage and 30% increased damage from Bleed effects.
Focused
- Effect: Non-boss enemies with mana have 30% increased Haste but take 10% increased Frost and Fire damage.
Retired Affixes for Season 1
The following affixes will no longer be part of the Mythic+ rotation for Season 1:
- Afflicted
- Incorporeal
- Entangling
- Storming
- Volcanic
- Spiteful
+7 Passive Affix Bucket
The +7 passive affixes for Season 1 will include:
- Raging
- Bolstering
- Bursting
- Sanguine
Tyrannical and Fortified affixes are still undergoing adjustments to determine their exact placement and impact in the new season.
Mythic+ Season 1 Dungeon Timers
In Season 1 of The War Within, each Mythic+ dungeon comes with a specific timer that players need to beat to upgrade their keystone. Here’s the duration for each of the new and returning dungeons:
- Ara-Kara, City of Echoes: 30 minutes
- City of Threads: 38 minutes
- The Stonevault: 33 minutes
- The Dawnbreaker in Hallowfall: 35 minutes
- Mists of Tirna Scithe (Shadowlands): 30 minutes
- The Necrotic Wake (Shadowlands): 36 minutes
- Siege of Boralus (Battle for Azeroth): 36 minutes
- Grim Batol (Cataclysm): 34 minutes
These timers set a fixed duration within which players must complete the dungeons to successfully upgrade their keystone.
With this in mind, you must remember about Challenger’s Peril, which subtracts 15 seconds from the time remaining with each death. Therefore, you should always consider gathering a proper M+ team.
In fact, the Siege of Boralus is one of the most challenging dungeons in Season 1. It takes 36 minutes to complete, and there are 4 bosses to defeat. We offer you to leave this uneasy task to our professional team and receive all the benefits.
MYTHIC+ SEASON 1 REWARDS
The War Within Season 1 offers a range of rewards and achievements for completing Mythic+ dungeons. Here's a breakdown of the available achievements for the season:
- The War Within Keystone Explorer: Season One: Complete a Mythic+ dungeon within the time limit during The War Within Season One.
- The War Within Keystone Conqueror: Season One: Attain a Mythic+ Rating of at least 1500 during The War Within Season One.
- The War Within Keystone Master: Season One: Attain a Mythic+ Rating of at least 2000 during The War Within Season One.
- The War Within Keystone Hero: Season One: Attain a Mythic+ Rating of at least 2500 during The War Within Season One.
Additionally, achieving The War Within Keystone Master: Season One will earn you the exclusive Diamond Mechsuit mount.
If this is not enough, request the Algari Dungeoneer achievement. Our professional team will complete all the required Mythic dungeons, securing this prestigious achievement for you. Along with the achievement, you'll also have the chance to:
- Obtain 597 ilvl Gear: Equip yourself with some of the highest-quality gear available.
- Receive Secret Mounts: Unlock exclusive mounts that are typically reserved for top-tier players.
KEYSTONE HERO ACHIEVEMENTS
Blizzard has introduced additional Keystone Hero Achievements for The War Within Season 1. These achievements are awarded for completing a Mythic Keystone of level 10 or higher within the time limit for each dungeon. They offer valuable rewards, including access to portals that teleport you directly to the dungeon entrance. The Warbands system also ensures that unlocking portals on one character will unlock them for the rest of your band!
Keystone Hero: Ara-Kara, City of Echoes
Complete Ara-Kara, City of Echoes at Mythic Level 10 or higher, within the time limit.
Portal reward: Teleport to Ara-Kara, City of Echoes.
Keystone Hero: City of Threads
Complete City of Threads at Mythic Level 10 or higher, within the time limit.
Portal reward: Teleport to City of Threads.
Keystone Hero: The Dawnbreaker
Complete The Dawnbreaker at Mythic Level 10 or higher, within the time limit.
Portal reward: Teleport to The Dawnbreaker.
Keystone Hero: The Stonevault
Complete The Stonevault at Mythic Level 10 or higher, within the time limit.
Portal reward: Teleport to The Stonevault.
Keystone Hero: Siege of Boralus
Complete Siege of Boralus at Mythic Level 10 or higher, within the time limit.
Portal reward: Teleport to Siege of Boralus.
Keystone Hero: Grim Batol
Complete Grim Batol at Mythic Level 10 or higher, within the time limit.
Portal reward: Teleport to Grim Batol.
Keystone Hero: Mists of Tirna Scithe
Complete Mists of Tirna Scithe at Mythic Level 10 or higher, within the time limit.
Portal reward: Teleport to Mists of Tirna Scithe.
Keystone Hero: The Necrotic Wake
Complete The Necrotic Wake at Mythic Level 10 or higher, within the time limit.
Portal reward: Teleport to The Necrotic Wake.
Thanks for reading our WoW Mythic+ guide. Overall, the new World of Warcraft Mythic+ Season 1 is packed with exciting changes that enhance the gaming experience. The reworked affixes and increased difficulty will add a fresh layer of challenge, while the tempting rewards for your successful efforts make the journey worthwhile. Be sure to check out other guides on the BoostBae platform to prepare for the various challenges in The War Within expansion.