There are 8 new Raid bosses coming with the Liberation of Undermine Raid. Explore the loot, boss abilities, and more with the Liberation of Undermine Raid Encounter Journal.
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Stage One: That's RNG, Baby!
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Spin To Win!: The One-Armed Bandit pulls its big arm, calling in Reel Assistants and spinning the reels rapidly for 30 sec. Defeating an assistant makes it drop its Token, which players can deposit in the One-Armed Bandit to lock it in.
When two Tokens are locked in, the "Fabulous Prize" is dispensed. -
Fraud Detected!: The One-Armed Bandit successfully cheats when not enough Tokens are deposited or a previously selected reel combination is locked in, permanently increasing its damage done by 500%. (Normal, Heroic, Mythic)
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Fabulous Prizes
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Reward: Shock and Flame: Depositing a Shock Token and a Flame Token creates a Superheated Coil. This electric coil releases Traveling Flames when created or activated.
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Traveling Flames: Colliding with Traveling Flames inflicts 6708064 Fire damage and knocks players back.
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Explosive Shrapnel: Activating a Coil inflicts 29347780 Physical damage to the player who activates it and triggers the Coil's effect. In addition, the Coil draws in and absorbs the 2 nearest Shocking Fields.
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Reward: Shock and Bomb: Depositing a Shock Token and a Bomb Token creates a Dynamite-Laden Coil. This electric coil releases Dynamite Booty when created or activated.
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Explosive Gaze: The walking dynamite chases a random player for 12 sec. Upon reaching the target, it explodes and inflicts 60 Fire damage to all players with an additional 12 Fire damage every 1 sec for 12 sec. This effect stacks.
In Heroic and Mythic difficulty, the Dynamite Booty explosion additionally inflicts Fire damage over time.
(Heroic, Mythic) -
Explosive Shrapnel: Activating a Coil inflicts 29347780 Physical damage to the player who activates it and triggers the Coil's effect. In addition, the Coil draws in and absorbs the 2 nearest Shocking Fields.
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Reward: Flame and Bomb: Depositing a Flame Token and a Bomb Token calls forth multiple Fiery Dynamite Booty bots, which have 100% increased health and 30% reduced movement speed. These detonate with a Burning Blast.
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Explosive Gaze: The walking dynamite chases a random player for 12 sec. Upon reaching the target, it explodes and inflicts 60 Fire damage to all players with an additional 12 Fire damage every 1 sec for 12 sec. This effect stacks.
In Heroic and Mythic difficulty, the Dynamite Booty explosion additionally inflicts Fire damage over time.
(Mythic, Heroic) -
Burning Blast: Upon death, the Fiery Dynamite Booty explodes and inflicts 10481350 Fire damage to players within 15 yards.
This explosion releases waves of Traveling Flames. -
Traveling Flames: Colliding with Traveling Flames inflicts 6708064 Fire damage and knocks players back.
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Reward: Flame and Coin: Depositing a Flame Token and a Coin Token causes the One-Armed Bandit to fire searing hot coins at all players every 0.5 sec for 8 sec. These coins inflict 209627 Fire damage every 0.5 sec for 6 sec. This effect stacks.
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Reward: Coin and Shock: Depositing a Coin Token and a Shock Token creates a Premium Currency Coil plated with gold. This electric coil activates Coin Magnet when created or activated.
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Coin Magnet: The Premium Currency Coil attracts the gold in player bags, pulling them towards itself and inflicting 586956 Physical damage every 1 sec for 5 sec.
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Explosive Shrapnel: Activating a Coil inflicts 29347780 Physical damage to the player who activates it and triggers the Coil's effect. In addition, the Coil draws in and absorbs the 2 nearest Shocking Fields.
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Reward: Coin and Bomb: Depositing a Coin Token and a Bomb Token calls forth a multiple Premium Dynamite Booty bots plated with gold. The premium currency increases its health by 100% and damage done by 50% and makes it immune to crowd controlling and interrupting effects.
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Explosive Gaze: The walking dynamite chases a random player for 12 sec. Upon reaching the target, it explodes and inflicts 60 Fire damage to all players with an additional 12 Fire damage every 1 sec for 12 sec. This effect stacks.
In Heroic and Mythic difficulty, the Dynamite Booty explosion additionally inflicts Fire damage over time.
(Mythic, Heroic) -
Dark Lined Cuirass: Reel Assistants wear D.L.C. armor, preventing them from being damaged below 20% health.
Smashing them with a Pay-Line chip unlocks the rest of the health bar. (Mythic) -
Overload!: The assistant releases a massive jolt of electricity, inflicting 6288810 Nature damage to all players and knocking them back.
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Withering Flames: Reel Assistants wrap flames around a player, inflicting 22 Fire damage every 1 sec for 30 sec. This inferno reduces the targets maximum health by 5% every time the flames inflict damage.
Upon removal, Traveling Flames erupt outwards from the player. -
Traveling Flames: Colliding with Traveling Flames inflicts 6708064 Fire damage and knocks players back.
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Electric Blast: The Reel Assistant blasts its target, inflicting 1509314 Nature damage. Every 2 sec for 6 sec, electricity arcs off of the target and inflicts 5 Nature damage to all other players. This effect stacks.
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Golden Ticket: Each time the One-Armed Bandit spins its reels, it gains 5% attack speed. This effect stacks.
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Pay-Line: The One-Armed Bandit rolls a massive casino chip towards players, causing anyone caught in its path to become Crushed!. Players can stand near the path to become a High Roller!.
Upon reaching its destination, the chip then falls over and inflicts 150 Nature damage to players within 15 yards with an additional 17 Nature damage to all players.
Players may roll these chips back to destroy them. -
High Roller!: Players become high rollers, increasing damage and healing done by 10% and movement speed by 50% for 15 sec.
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Crushed!: Players rolled over by the chip are crushed underneath it, suffering 10481350 Physical damage and becoming stunned for 8 sec.
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Up the Ante: While a Pay-Line chip is in play, the One-Armed Bandit's damage done is increased by 10%. This effect stacks for each token.
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Foul Exhaust: The One-Armed Bandit blasts out smoky exhaust at all players every 0.5 sec for 1.5 sec. Each blast absorbs the next 1143745 healing received.
While this effect persists, it inflicts 134161 Shadow damage every 1 sec and reduces movement speed by 15% per application. -
The Big Hit: The One-Armed Bandit slams its big arm into the ground, inflicting 33540320 Physical damage to its target and increasing their damage taken from The Big Hit by 750% for 30 sec. This effect stacks.
In addition, The Big Hit leaves behind a Shocking Field. (Raid Finder, Heroic, Normal) -
Shocking Field: Players standing within the electric field take 150% increased damage and suffer 10 Nature damage every 1 sec.
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The Big Hit: The One-Armed Bandit slams its big arm into the ground, inflicting 33540320 Physical damage to its target and increasing their damage taken from The Big Hit by 750% for 30 sec. This effect stacks.
In addition, The Big Hit leaves behind a Shocking Field.In Mythic difficulty, The Big Hit also arcs lightning to extra players creating additional Shocking Fields.
(Mythic) -
Shocking Field: Players standing within the electric field take 150% increased damage and suffer 10 Nature damage every 1 sec.
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Stage Two: This Game Is Rigged!
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Cheat to Win!: The One-Armed Bandit cheats the system and determines its own results in a specific order.
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Linked Machines: Three Shock symbols causes the One-Armed Bandit to periodically create Hyper Coils. A Hyper Coil knocks back all players on creation or activation and is linked to the One-Armed Bandit with a Voltaic Streak.
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Explosive Shrapnel: Activating a Coil inflicts 29347780 Physical damage to the player who activates it and triggers the Coil's effect. In addition, the Coil draws in and absorbs the 2 nearest Shocking Fields.
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Hot Hot Heat: Three Flame symbols causes blazing flames to erupt from the One-Armed Bandit, marking random players for 5 sec. Upon expiration or removal, a line of flames blasts out towards them from the One-Armed Bandit, inflicting 65 Fire damage to all players struck.
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Scattered Payout: Three Coin symbols causes the One-Armed Bandit to fire golden coins wildly, inflicting 22 Physical damage to all players every 2 sec until it is destroyed.
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Explosive Jackpot: Three Bomb symbols causes the One-Armed Bandit to explode. Killing everybody. Painfully.
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Pay-Line: The One-Armed Bandit rolls a massive casino chip towards players, causing anyone caught in its path to become Crushed!. Players can stand near the path to become a High Roller!.
Upon reaching its destination, the chip then falls over and inflicts 150 Nature damage to players within 15 yards with an additional 17 Nature damage to all players.
Players may roll these chips back to destroy them. -
High Roller!: Players become high rollers, increasing damage and healing done by 10% and movement speed by 50% for 15 sec.
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Crushed!: Players rolled over by the chip are crushed underneath it, suffering 10481350 Physical damage and becoming stunned for 8 sec.
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Up the Ante: While a Pay-Line chip is in play, the One-Armed Bandit's damage done is increased by 10%. This effect stacks for each token.
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Foul Exhaust: The One-Armed Bandit blasts out smoky exhaust at all players every 0.5 sec for 1.5 sec. Each blast absorbs the next 1143745 healing received.
While this effect persists, it inflicts 134161 Shadow damage every 1 sec and reduces movement speed by 15% per application. -
The Big Hit: The One-Armed Bandit slams its big arm into the ground, inflicting 33540320 Physical damage to its target and increasing their damage taken from The Big Hit by 750% for 30 sec. This effect stacks.
In addition, The Big Hit leaves behind a Shocking Field. (Normal, Heroic, Raid Finder) -
Shocking Field: Players standing within the electric field take 150% increased damage and suffer 10 Nature damage every 1 sec. (Normal, Heroic, Raid Finder)
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The Big Hit: The One-Armed Bandit slams its big arm into the ground, inflicting 33540320 Physical damage to its target and increasing their damage taken from The Big Hit by 750% for 30 sec. This effect stacks.
In addition, The Big Hit leaves behind a Shocking Field.In Mythic difficulty, The Big Hit also arcs lightning to extra players creating additional Shocking Fields.
(Mythic) -
Shocking Field: Players standing within the electric field take 150% increased damage and suffer 10 Nature damage every 1 sec. (Heroic, Raid Finder, Normal)
Mug'Zee, Heads of Security
Buddies from the day they were born, Mug'Zee's two heads are the topper of a giant hulk of an ogre enforcer, specifically hired by Gallywix to oversee his casino's day-to-day activities. In recent weeks, Mug'Zee's been reassigned to keep anyone and everyone out of the Gallagio's innermost chambers.
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Tanks:
[Molten Gold Knuckles] inflict heavy damage in front of Mug and apply [Golden Drip] to players hit.
Damage from [Double Whammy Shot] is mitigated by the closest player hit. -
Damage Dealers:
[Earthshaker Gaols] splits damage among all players within the effect, trapping them within earthen walls.
Touching [Unstable Crawler Mines] causes them to explode, unleashing an [Unstable Cluster Bomb] and causing all players to suffer from [Searing Shrapnel]. (Normal, Raid Finder) -
Damage Dealers:
[Earthshaker Gaols] splits damage among all players within the effect, trapping them within earthen walls.
[Frostshatter Spears] inflict lethal damage to the first player or [Earthshaker Gaol] wall they hit.
Touching [Unstable Crawler Mines] causes them to explode, unleashing an [Unstable Cluster Bomb] and causing all players to suffer from [Searing Shrapnel]. (Mythic, Heroic) -
Healers:
[Elemental Calamity] and [Uncontrolled Burn] inflict persistent damage over time each time Mug'zee swaps which head is the [Head Honcho].
Mug'Zee gains [Moxie] the longer each head is in command. (Raid Finder, Normal) -
Healers:
[Elemental Calamity] and [Uncontrolled Burn] inflict persistent damage over time each time Mug'zee swaps which head is the [Head Honcho].
Mug'Zee gains [Moxie] the longer each head is in command.
[Frostshatter Spears] inflict lethal damage to the first player or [Earthshaker Gaol] wall they hit. (Mythic, Heroic) -
Stage One: The Heads of Security
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Head Honcho: Mug and Zee take turns being the Head Honcho. Whenever all players are on either Mug or Zee's side of the room that head takes charge, removing 10 applications of Moxie and granting Mug'Zee a unique set of abilities.
In addition, when Mug takes control, he unleashes Elemental Carnage. When Zee takes control, he begins his assault with Uncontrolled Destruction. (Normal, Heroic, Raid Finder) -
Moxie: Mug'Zee grows resolute over time, increasing their damage done by 1% every 5 sec. This effect stacks.
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Elemental Carnage: Mug takes charge by commanding the elements to assault players, inflicting 1677016 Elemental damage to all players every 1.5 sec for 6 sec.
Players are then branded with Elemental Calamity. -
Elemental Calamity: Mug emanates with elemental ferocity, inflicting 503105 Elemental damage to all players every 1.5 sec for 2 min. This effect stacks.
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Uncontrolled Destruction: Zee takes charge by calling in bombs, rockets, and drones, inflicting 530776 Fire damage to all players every 0.5 sec for 6 sec.
Players are then afflicted with Uncontrolled Burn. -
Uncontrolled Burn: The chaotic destruction burns, inflicting 503105 Fire damage to all players every 0.5 sec for 2 min. This effect stacks.
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Double-Minded Fury: Upon reaching 100 energy, Mug'Zee enrages and fires volleys of lightning and lead, inflicting 12577620 Fire damage to all players every 1 sec.
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Head Honcho: Mug and Zee take turns being the Head Honcho. Whenever all players are on either Mug or Zee's side of the room that head takes charge, removing 10 applications of Moxie and granting Mug'Zee a unique set of abilities.
In addition, when Mug takes control, he unleashes Elemental Carnage. When Zee takes control, he begins his assault with Uncontrolled Destruction.On Mythic difficulty, Mug'Zee can only swap Head Honcho when all players are on either side of the room.
(Mythic) -
Moxie: Mug'Zee grows resolute over time, increasing their damage done by 1% every 5 sec. This effect stacks.
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Elemental Carnage: Mug takes charge by commanding the elements to assault players, inflicting 1677016 Elemental damage to all players every 1.5 sec for 6 sec.
Players are then branded with Elemental Calamity. -
Elemental Calamity: Mug emanates with elemental ferocity, inflicting 503105 Elemental damage to all players every 1.5 sec for 2 min. This effect stacks.
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Uncontrolled Destruction: Zee takes charge by calling in bombs, rockets, and drones, inflicting 530776 Fire damage to all players every 0.5 sec for 6 sec.
Players are then afflicted with Uncontrolled Burn. -
Uncontrolled Burn: The chaotic destruction burns, inflicting 503105 Fire damage to all players every 0.5 sec for 2 min. This effect stacks.
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Double-Minded Fury: Upon reaching 100 energy, Mug'Zee enrages and fires volleys of lightning and lead, inflicting 12577620 Fire damage to all players every 1 sec.
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Earthshaker Gaol: Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting 200 Nature damage split evenly among all players within 8 yards of the impact. (Heroic, Raid Finder, Normal)
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Enraged: The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%.
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Pay Respects: The goon pays its respects to Mug'Zee, causing him to absorb 21445218 damage, increasing every 1 sec for 10 sec.
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Gaol Break: The goon erupts when killed, inflicting 2515524 Nature damage to players within the gaol and knocking them back.
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Shaken Earth: The goons death causes the earth to shake, inflicting 2096270 Nature damage every 1 sec to players within the gaol.
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Earthshaker Gaol: Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting 200 Nature damage split evenly among all players within 8 yards of the impact.
On Mythic difficulty, Earthshaker Gaol walls can only be destroyed by colliding with Unstable Crawler Mines or Frostshatter Spears.
(Mythic) -
Enraged: The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%.
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Pay Respects: The goon pays its respects to Mug'Zee, causing him to absorb 21445218 damage, increasing every 1 sec for 10 sec.
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Gaol Break: The goon erupts when killed, inflicting 2515524 Nature damage to players within the gaol and knocking them back.
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Shaken Earth: The goons death causes the earth to shake, inflicting 2096270 Nature damage every 1 sec to players within the gaol.
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Frostshatter Boots: Mug encases several players' feet in blocks of ice, inflicting 838508 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player. (Raid Finder, Normal) -
Frostshatter Boots: Mug encases several players' feet in blocks of ice, inflicting 838508 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.On Heroic and Mythic difficulties, a lethal Frostshatter Spear coalesces and launches towards affected players.
(Heroic) -
Frostshatter Spear: A lethal ice spear launches at the afflicted player, inflicting 41925400 Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
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Frostshatter Boots: Mug encases several players' feet in blocks of ice, inflicting 838508 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.On Mythic difficulty, Frostshatter Boots last indefinitely until coming into contact with a Hot Mess.
(Mythic) -
Frostshatter Spear: A lethal ice spear launches at the afflicted player, inflicting 41925400 Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
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Stormfury Finger Gun: Mug fulminates lightning outward from his finger, inflicting 30 Nature damage in a frontal cone every 0.5 sec for 4 sec.
The excess electricity in the area creates a Stormfury Cloud. -
Stormfury Cloud: A looming storm cloud crackles with energy, unleashing bolts that strike the ground, inflicting 40 Nature damage to players within 3 yards of impact locations and stunning players hit for 2 sec.
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Molten Gold Knuckles: Mug unleashes a blow of molten gold and lava in a frontal cone, inflicting 6708064 Physical damage and 2683226 Fire damage, knocking them back.
Players hit are covered in Golden Drip. -
Golden Drip: The blow leaves players covered in molten gold, causing players to drip Molten Gold Pools in their wake. Each pool that is created removes an application of Golden Drip.
After 10 sec, if Golden Drip isn't removed the player is turned to Solid Gold. -
Solid Gold: The molten gold eventually solidifies, stunning players for 30 sec.
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Unstable Crawler Mines: Zee scatters mines that fixate on players which detonate when coming into contact with players and Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes a Unstable Cluster Bomb and a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.] (Raid Finder, Normal) -
Unstable Cluster Bomb: The mine explodes into a cluster of bombs, inflicting 2096270 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 6708064 Fire damage to all players. -
Searing Shrapnel: The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 1072261 healing. While afflicted by this effect, they also suffer 10 Fire damage every 1 sec. This effect stacks.
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Unstable Crawler Mines: Zee scatters mines that fixate on players which detonate when coming into contact with players and Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes a Unstable Cluster Bomb and a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes increased damage from Unstable Crawler Mines.
(Heroic) -
Unstable Cluster Bomb: The mine explodes into a cluster of bombs, inflicting 2096270 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 6708064 Fire damage to all players. -
Searing Shrapnel: The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 1072261 healing. While afflicted by this effect, they also suffer 10 Fire damage every 1 sec. This effect stacks.
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Unstable Crawler Mines: Zee scatters mines that fixate on players which detonate when coming into contact with players and Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes a Unstable Cluster Bomb and a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]On Mythic difficulty, Unstable Crawler Mine's inflict lethal damage to the player triggering it.
(Mythic) -
Unstable Cluster Bomb: The mine explodes into a cluster of bombs, inflicting 2096270 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 6708064 Fire damage to all players. -
Searing Shrapnel: The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 1072261 healing. While afflicted by this effect, they also suffer 10 Fire damage every 1 sec. This effect stacks.
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Goblin-guided Rocket: Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 54503020 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess.
If the rocket fails to hit at least 5 players, it inflicts 16770160 Fire damage to all players. (Raid Finder, Normal) -
Volunteer Rocketeer: After surviving the rocket's impact the Rocketeer begins to assault players.
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Disintegration Beam: The goblin fires a disintigration beam at a random player, inflicting 117391 Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.
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Rocket Jump: The goblin activates their rocket belt to jump to a player.
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Hot Mess: The rocket leaves behind a fiery mess. Players within this effect suffer 2096270 Fire damage every 1 sec.
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Goblin-guided Rocket: Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 54503020 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess.
If the rocket fails to hit at least 5 players, it inflicts 16770160 Fire damage to all players.On Heroic and Mythic difficulties, players hit by Goblin-guided Rocket become afflicted with Radiation Sickness.
(Mythic, Heroic) -
Volunteer Rocketeer: After surviving the rocket's impact the Rocketeer begins to assault players.
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Disintegration Beam: The goblin fires a disintigration beam at a random player, inflicting 117391 Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.
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Rocket Jump: The goblin activates their rocket belt to jump to a player.
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Hot Mess: The rocket leaves behind a fiery mess. Players within this effect suffer 2096270 Fire damage every 1 sec.
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Radiation Sickness: Players impacted by the rocket suffer radiation sickness, increasing the damage taken from Goblin-guided Rocket by 500% for 1 min.
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Spray and Pray: Zee unleashes a cone of bullets at a player, inflicting 1257762 Physical damage every 0.3 for 3 sec to players standing within the effect.
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Mk II Electro Shocker: Zee summons MK II Electro Shockers when he becomes the Head Honcho. (Normal, Heroic, Raid Finder)
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Surging Arc: The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 503105 Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
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Faulty Wiring: Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 8 sec.
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Mk II Electro Shocker: Zee summons MK II Electro Shockers when he becomes the Head Honcho.
On Mythic difficulty, MK II Electro Shockers gain Electro-Charged Shield until hit by Stormfury Finger Gun.
(Mythic) -
Surging Arc: The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 503105 Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
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Faulty Wiring: Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 8 sec.
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Electro-Charged Shield: The MK II Electro Shocker envelopes itself in charged energy, reducing damage taken by 99%.
Removed upon being hit with Stormfury Finger Gun. (Mythic) -
Double Whammy Shot: Zee fires an explosive high caliber round towards a random player, inflicting 300 Physical damage to the closest player and applying Perforating Wound. All other targets take up to 300 Physical damage, reduced by the closest player's total damage mitigation.
All players hit are stunned for 2 sec. In addition, an Explosive Payload is lodged in the original target. -
Perforating Wound: The force from the round rips through the first player hit, inflicting 1677016 Physical damage every 1.5 sec for 3.8 min. This effect stacks.
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Explosive Payload: The round lodges in the original target exploding after 6 sec, inflicting 11739112 Fire damage to players and detonates Unstable Crawler Mines within 15 yards.
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Intermission: Bulletstorm:
Upon reaching 40% health both heads decide to work together unleashing a series of Static Charges and Bulletstorms before their final, combined, assault begins.
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Electrocution Matrix: Mug'Zee unleashes his Electrocution Matrix and divides the arena in two, instantly killing players who come into contact with it. (Mythic)
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Static Charge: Mug'Zee harnesses electricity around him and charges, inflicting 40 Physical damage to players in his path, destroying all Earthshaker Gaols and Unstable Crawler Mines.
Upon reaching his target, Mug'Zee unleashes a Bulletstorm. -
Bulletstorm: Mug'zee spins in place firing volleys of lightning and lead for 8 sec. Mug unleashes thunderous waves of lightning inflicting 30 Nature damage every 0.5 sec to all players in a cone on one side of Mug'zee and Zee fires a spray of bullets inflicting 30 Physical damage every 0.3 sec to all players in a cone on the opposite side of Mug'zee.
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Stage Two: The Head Honcho
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Mug'Zee: Mug'Zee joins forces as the Head Honcho and gains access to all of their abilities from Stage One.
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Moxie: Mug'Zee grows resolute over time, increasing their damage done by 1% every 5 sec. This effect stacks.
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Double-Minded Fury: Upon reaching 100 energy, Mug'Zee enrages and fires volleys of lightning and lead, inflicting 12577620 Fire damage to all players every 1 sec.
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Earthshaker Gaol: Mug commands Gallagio Goons to lock down several players inside earthen gaols, inflicting 200 Nature damage split evenly among all players within 8 yards of the impact.
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Enraged: The goon enrages if Mug'Zee or another goon overlaps the gaol, or if all players escape the gaol, increasing its damage done and attack speed by 500%.
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Pay Respects: The goon pays its respects to Mug'Zee, causing him to absorb 21445218 damage, increasing every 1 sec for 10 sec.
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Gaol Break: The goon erupts when killed, inflicting 2515524 Nature damage to players within the gaol and knocking them back.
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Shaken Earth: The goons death causes the earth to shake, inflicting 2096270 Nature damage every 1 sec to players within the gaol.
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Unstable Crawler Mines: Zee scatters mines that fixate on players which detonate when coming into contact with players and Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes a Unstable Cluster Bomb and a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.] (Raid Finder, Normal) -
Unstable Cluster Bomb: The mine explodes into a cluster of bombs, inflicting 2096270 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 6708064 Fire damage to all players. -
Searing Shrapnel: The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 1072261 healing. While afflicted by this effect, they also suffer 10 Fire damage every 1 sec. This effect stacks.
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Unstable Crawler Mines: Zee scatters mines that fixate on players which detonate when coming into contact with players and Earthshaker Gaols, inflicting 400 Physical damage and 80 Fire damage to the target triggering the mine, knocking them away.
Triggering a mine unleashes a Unstable Cluster Bomb and a barrage of Searing Shrapnel.
[On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes 500% increased damage from Unstable Crawler Mines for 1 min.]On Heroic and Mythic difficulties, the player triggering the Unstable Crawler Mine takes increased damage from Unstable Crawler Mines.
(Heroic, Mythic) -
Unstable Cluster Bomb: The mine explodes into a cluster of bombs, inflicting 2096270 Fire damage to players within 4 yards of the impact locations.
Clusters that fail to hit a player inflict 6708064 Fire damage to all players. -
Searing Shrapnel: The blast embeds searing shrapnel in the player's flesh causing them to absorb the next 1072261 healing. While afflicted by this effect, they also suffer 10 Fire damage every 1 sec. This effect stacks.
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Frostshatter Boots: Mug encases several players' feet in blocks of ice, inflicting 838508 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player. (Normal, Raid Finder) -
Frostshatter Boots: Mug encases several players' feet in blocks of ice, inflicting 838508 Frost damage to players within 4 yards every 1 sec and causing them to slide.
Mug'Zee coalesces and launches a lethal Frostshatter Spear towards each affected player.On Heroic and Mythic difficulties, a lethal Frostshatter Spear coalesces and launches towards affected players.
(Heroic, Mythic) -
Frostshatter Spear: A lethal ice spear launches at the afflicted player, inflicting 41925400 Frost damage. Frostshatter Spear impacts the first player, Earthshaker Gaol wall, or Unstable Crawler Mine hit, freezing them for 30 sec.
-
Goblin-guided Rocket: Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 54503020 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess.
If the rocket fails to hit at least 5 players, it inflicts 16770160 Fire damage to all players. (Normal, Raid Finder) -
Volunteer Rocketeer: After surviving the rocket's impact the Rocketeer begins to assault players.
-
Disintegration Beam: The goblin fires a disintigration beam at a random player, inflicting 117391 Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.
-
Rocket Jump: The goblin activates their rocket belt to jump to a player.
-
Hot Mess: The rocket leaves behind a fiery mess. Players within this effect suffer 2096270 Fire damage every 1 sec.
-
Goblin-guided Rocket: Zee commands a Volunteer Rocketeer to assist him. This volunteer 'guides' an explosive payload to a player's location, inflicting 54503020 Fire damage split evenly among all players within 12 yards of the impact and creating a Hot Mess.
If the rocket fails to hit at least 5 players, it inflicts 16770160 Fire damage to all players.On Heroic and Mythic difficulties, players hit by Goblin-guided Rocket become afflicted with Radiation Sickness.
(Heroic, Mythic) -
Volunteer Rocketeer: After surviving the rocket's impact the Rocketeer begins to assault players.
-
Disintegration Beam: The goblin fires a disintigration beam at a random player, inflicting 117391 Fire damage every 1 sec for 12 sec. Every 1 sec, damage is increased by 100%.
-
Rocket Jump: The goblin activates their rocket belt to jump to a player.
-
Hot Mess: The rocket leaves behind a fiery mess. Players within this effect suffer 2096270 Fire damage every 1 sec.
-
Radiation Sickness: Players impacted by the rocket suffer radiation sickness, increasing the damage taken from Goblin-guided Rocket by 500% for 1 min.
-
Stormfury Finger Gun: Mug fulminates lightning outward from his finger, inflicting 30 Nature damage in a frontal cone every 0.5 sec for 4 sec.
The excess electricity in the area creates a Stormfury Cloud. -
Stormfury Cloud: A looming storm cloud crackles with energy, unleashing bolts that strike the ground, inflicting 40 Nature damage to players within 3 yards of impact locations and stunning players hit for 2 sec.
-
Spray and Pray: Zee unleashes a cone of bullets at a player, inflicting 1257762 Physical damage every 0.3 for 3 sec to players standing within the effect.
-
Mk II Electro Shocker: Zee summons MK II Electro Shockers when he becomes the Head Honcho.
-
Surging Arc: The MK II Electro Shocker fires an arc of electricity at a random player, inflicting 503105 Nature damage and then jumping to up to 3 targets. This damage increases by 10% each time it jumps.
-
Faulty Wiring: Upon reaching 80% health the flyer malfunctions, becoming stunned and taking 100% increased damage for 8 sec.
-
Molten Gold Knuckles: Mug unleashes a blow of molten gold and lava in a frontal cone, inflicting 6708064 Physical damage and 2683226 Fire damage, knocking them back.
Players hit are covered in Golden Drip. -
Golden Drip: The blow leaves players covered in molten gold, causing players to drip Molten Gold Pools in their wake. Each pool that is created removes an application of Golden Drip.
After 10 sec, if Golden Drip isn't removed the player is turned to Solid Gold. -
Solid Gold: The molten gold eventually solidifies, stunning players for 30 sec.
-
Double Whammy Shot: Zee fires an explosive high caliber round towards a random player, inflicting 300 Physical damage to the closest player and applying Perforating Wound. All other targets take up to 300 Physical damage, reduced by the closest player's total damage mitigation.
All players hit are stunned for 2 sec. In addition, an Explosive Payload is lodged in the original target. -
Perforating Wound: The force from the round rips through the first player hit, inflicting 1677016 Physical damage every 1.5 sec for 3.8 min. This effect stacks.
-
Explosive Payload: The round lodges in the original target exploding after 6 sec, inflicting 11739112 Fire damage to players and detonates Unstable Crawler Mines within 15 yards.
Chrome King Gallywix
Having taken a 'strategic retreat,' Jastor Gallywix holed up in the halls of the Gallagio. Whatever Gallywix has been working on, it's guaranteed to be powerful, deadly, and capable of crushing any who oppose him.
-
Stage One: The House of Chrome:
"Take a good look at what gold and goblins can getcha."
Cornered in The House of Chrome Gallywix stands ready to blast foes. (Normal, Heroic, Raid Finder) -
Gallywix
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Scatterblast Canisters: Gallywix cannons his current target inflicting 250 Physical damage. This attack cannot be dodged or parried.
This additionally blasts players in a frontal cone inflicting 550 Fire damage and increases Scatterblast Canisters damage taken by 0% for until canceled. This damage splits evenly among effected players.
All targets become afflicted with Mechengineer's Canisters.
If this fails to hit at least 3 targets all players suffer the full effect. -
Mechengineer's Canisters: Gallywix's experiment covers afflicted enemies absorbing 2859362 healing for 30 sec.
Upon expiration or consuming this healing implodes the canister incurring Canister Detonation. -
Canister Detonation: Explodes inflicting up to 16800000 Shadow damage to all players based on the remaining healing absorb in the Mechengineer's Canister.
On this difficulty, Canister Detonation effects all players.
-
Big Bad Buncha Bombs: Gallywix calls in explosives which (mostly) detonate moments later inflicting 12577620 Fire damage and applies Blast Burns.
However, some of the fuze within the bunch scatters about the arena. -
Blast Burns: The ordnance singes slowpokes inflicting 586956 Fire damage every 1 sec for 1 min. This effect stacks.
-
Bad Belated Boom: Loaded with out-of-compliance "safety fuse" these bombs scatter detonating late inflicting 4190688 Fire damage to players within 7 yards and applies Blast Burns.
-
Sapper's Satchel: Marked players gain a value pack! After 5 sec these detonate inflicting 3354032 Fire damage to players within 7 yards applying Blast Burns and Sapper's Satchel.
On this difficulty, Sapper's Satchel applies Sapper's Satchel to nearby players upon detonation.
-
Another in the Bag: A two-for-one deal - Sapper's Satchel drops additional bombs which explode moments later inflicting 5031048 Fire damage to players within 7 yards. (Heroic)
-
Another in the Bag: A two-for-one deal - Sapper's Satchel drops additional bombs which explode moments later inflicting 5031048 Fire damage to players within 7 yards. (Heroic)
-
1500-Pound "Dud": DUD-1500 munitions embed into the arena exploding after 15 sec inflicting 6708064 Fire damage to all players plus an additional 2515524 Fire damage every 3 sec for 9 sec. This effect stacks.
Interacting with the ordnance instead focuses the blast inflicting 160 Physical damage and applying Focused Detonation, additionally knocking back. (Heroic) -
Focused Detonation: The ordnance's blast sears inflicting 1677016 Fire damage every 1 sec for 10 sec. This effect stacks.
Focused Detonation triggers a Time-Release Crackle upon removal. -
Time-Release Crackle: A two-stage effect releases bombettes throughout inflicting 2515524 Fire damage to all players. (Heroic)
-
Zagging Zizzler: Miniaturized rockets zing from the pile inflicting 838138 Fire damage every 1 sec for 15 sec. This effect stacks.
-
Suppression: Gallywix shrapnels subordinates for 3 sec inflicting 2933018 Fire damage plus an additional 167999 Fire damage every 0.5 sec to players within 3 yards of indicated locations for 6 sec. This effect stacks.
-
Venting Heat: Gallywix's machines dump excessive heat over 4 sec inflicting 2515524 Fire damage to all players plus an additional 419254 Fire damage every 1 sec.
-
Overheating: Gallywix's contraption dissipates inefficiently increasing the duration of Venting Heat by 1 sec. This effect stacks.
-
Greedy Goblin's Armaments
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Gatling Cannon: Gallywix's barrels spit hot lead inflicting 6288352 Physical damage, increasing by up to 200% as distance to the target increases.
-
Trick Shots: Gallywix gains a stack of Trick Shots every 4 sec.
Upon reaching 10 stacks or when changing primary target all shots release inflicting 40 Physical damage and an additional 7 Fire damage every 1 sec for 9 sec, each. This effect stacks, and cannot be dodged. -
Stage Two: Mechanical Maniac:
"Supply and demand! Deal with it!"
Gallywix moves about The House of Chrome calling in Darkfuse cronies. (Normal, Heroic, Raid Finder) -
Gallywix
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Giga Coils: Gallywix charges and activates The House of Chrome's Giga Coils inflicting 15 Nature damage to all players every 1 sec. This effect stacks for each active Giga Coil.
Giga Bomb Detonation damages the Giga Controls interrupting Gallywix's Giga Coils, and Giga Coils become Sabotaged Coils upon losing both Giga Controls. This creates Sabotage Zone. -
Giga Blast: Gallywix blasts lightning in a direction inflicting 60 Nature damage plus an additional 3 Nature damage every 1 sec for 10 sec. This effect stacks.
-
Giga BOOM!: Giga Bombs detonate after 3.5 min or when struck by Giga Blast inflicting 4195000 Nature damage plus an additional 252000 Nature damage every 1 sec to all players for 9 sec. This effect stacks.
-
Control Meltdown: Sabotaging a Giga Controls causes a Control Meltdown for 15 sec. During this time if Gallywix activates Giga Coils it backfires, interrupting Giga Coils.
-
Sabotage Zone: Sabotaged Coils discharge energy into The House of Chrome forming a zone. Contact with this zone inflicts 3354032 Nature damage every 1 sec.
-
Overloaded Bolts: The Giga Coils furiously eject free ions causing strikes throughout inflicting 2515524 Nature damage to players within 4 yards of each impact. (Heroic)
-
Fused Canisters: After 6 sec these detonate inflicting 100 Fire damage to players within 8 yards. This damage splits evenly among effected players.
-
Mechengineer's Canisters: Gallywix's experiment covers afflicted enemies absorbing 2859362 healing for 30 sec.
Upon expiration or consuming this healing implodes the canister incurring Canister Detonation. -
Canister Detonation: Explodes inflicting up to 16800000 Shadow damage to all players based on the remaining healing absorb in the Mechengineer's Canister.
On this difficulty, Canister Detonation effects all players.
-
Big Bad Buncha Bombs: Gallywix calls in explosives which (mostly) detonate moments later inflicting 12577620 Fire damage and applies Blast Burns.
However, some of the fuze within the bunch scatters about the arena. -
Blast Burns: The ordnance singes slowpokes inflicting 586956 Fire damage every 1 sec for 1 min. This effect stacks.
-
Bad Belated Boom: Loaded with out-of-compliance "safety fuse" these bombs scatter detonating late inflicting 4190688 Fire damage to players within 7 yards and applies Blast Burns.
-
Sapper's Satchel: Marked players gain a value pack! After 5 sec these detonate inflicting 3354032 Fire damage to players within 7 yards applying Blast Burns and Sapper's Satchel.
On this difficulty, Sapper's Satchel applies Sapper's Satchel to nearby players upon detonation.
-
Another in the Bag: A two-for-one deal - Sapper's Satchel drops additional bombs which explode moments later inflicting 5031048 Fire damage to players within 7 yards. (Heroic)
-
1500-Pound "Dud": DUD-1500 munitions embed into the arena exploding after 15 sec inflicting 6708064 Fire damage to all players plus an additional 2515524 Fire damage every 3 sec for 9 sec. This effect stacks.
Interacting with the ordnance instead focuses the blast inflicting 160 Physical damage and applying Focused Detonation, additionally knocking back. (Heroic) -
Another in the Bag: A two-for-one deal - Sapper's Satchel drops additional bombs which explode moments later inflicting 5031048 Fire damage to players within 7 yards. (Heroic)
-
Focused Detonation: The ordnance's blast sears inflicting 1677016 Fire damage every 1 sec for 10 sec. This effect stacks.
Focused Detonation triggers a Time-Release Crackle upon removal. -
Time-Release Crackle: A two-stage effect releases bombettes throughout inflicting 2515524 Fire damage to all players. (Heroic)
-
Zagging Zizzler: Miniaturized rockets zing from the pile inflicting 838138 Fire damage every 1 sec for 15 sec. This effect stacks.
-
Suppression: Gallywix shrapnels subordinates for 3 sec inflicting 2933018 Fire damage plus an additional 167999 Fire damage every 0.5 sec to players within 3 yards of indicated locations for 6 sec. This effect stacks.
-
Venting Heat: Gallywix's machines dump excessive heat over 4 sec inflicting 2515524 Fire damage to all players plus an additional 419254 Fire damage every 1 sec.
-
Overheating: Gallywix's contraption dissipates inefficiently increasing the duration of Venting Heat by 1 sec. This effect stacks.
-
Greedy Goblin's Armaments
-
Gatling Cannon: Gallywix's barrels spit hot lead inflicting 6288352 Physical damage, increasing by up to 200% as distance to the target increases.
-
Trick Shots: Gallywix gains a stack of Trick Shots every 4 sec.
Upon reaching 10 stacks or when changing primary target all shots release inflicting 40 Physical damage and an additional 7 Fire damage every 1 sec for 9 sec, each. This effect stacks, and cannot be dodged. -
Darkfuse Cronies
-
Darkfuse Technician: Upon death drops a Giga Bomb.
-
Charged Giga Bomb: Inflicts 167702 Nature damage every 1 sec to players within 0 yards.
Upon interaction gain Charged Giga Bomb, instead suffering 167702 Nature damage every 0.5 sec. This effect stacks. -
Fling Giga Bomb: Ditch the Giga Bomb you are holding.
-
Giga Bomb Detonation: Carrying a Giga Bomb in front of Giga Controls automatically detonates the Giga Bomb inflicting 10 Nature damage to players within 8 yards, and sabotages nearby Giga Controls based on the health of the bomb.
Additionally this jolt grants 30% increased movement speed for 10 sec. -
Giga BOOM!: Giga Bombs detonate after 3.5 min or when struck by Giga Blast inflicting 4195000 Nature damage plus an additional 252000 Nature damage every 1 sec to all players for 9 sec. This effect stacks.
-
Juice It!: The Darkfuse Blaster turbocharges the Giga Bomb inflicting 2515524 Nature damage to players within 10 yards.
Additionally this increases the Darkfuse Blaster's damage done by 5% and movement speed by 5%. This effect stacks. -
Party Crashing Rocket: Arrive just in time to be the life of the show knocking back and inflicting 2515524 Fire damage to enemies within 8 yards upon impact. Cool.
-
Shock Barrage: The Sharpshot Sentry focuses charged energy at a target for 4 sec inflicting 3354032 Nature damage and up to an additional 2096270 Nature damage every 0.5 sec.
-
Wrench: The hobgoblin is holding a wrench. Doing so he now knows how to strike someone with the wrench inflicting 3354032 Physical damage and increases Wrench damage taken by 40%. This effect stacks, and causes quite a headache.
-
Lumbering Rage: The hobgoblin does what he does best - get mad. Then he lumbers towards his target inflicting 50% increased damage done with 50% reduced movement speed for 12 sec. (Heroic, Mythic)
-
Party Crashing Rocket: Arrive just in time to be the life of the show knocking back and inflicting 2515524 Fire damage to enemies within 8 yards upon impact. Cool.
-
Intermission: Docked and Loaded:
Upon reaching 50% health Gallywix drops into the arena [Cratering] any in his way, gaining [Armageddon-class Plating] and then casts [Total Destruction!!!] until interrupted. (Normal, Raid Finder, Heroic) -
Cratering: Gallywix slams into the arena inflicting 41925400 Fire damage to players within 20 yards of the point of impact, and 4192540 Fire damage to all other players.
-
Armageddon-class Plating: Darkfuse agents hardened this metal as much as they could (then they rubbed some solvent on it - don't know what that's for), granting immunity to interrupt effects and absorbing 714840576 damage.
-
Radiant Electricity: Energy surges around Gallywix inflicting 4192540 Nature damage every 0.5 sec and stunning those caught by the beam of raw lightning. (Mythic, Heroic)
-
Gallybux Pest Eliminator: Humane, high-voltage shock. Quickly eliminates pests. Gallywix attaches lightning tethers inflicting 5 Nature damage every 0.5 sec to targeted players and any additional player between them and Gallywix. This effect increases in damage while tethered targets are further from Gallywix. (Mythic)
-
TOTAL DESTRUCTION!!!: Gallywix rains rockets inflicting 209627 Fire damage to all players every 1 sec for 30 sec. Every 1 sec this damage increases by 15%.
-
Stage Three: What an Arsenal!:
"You certainly don't get your likeness carved into the side of a mountain by letting others push you around"
Gallywix continues to pummel his enemies with his upgraded arsenal. (Normal, Heroic, Raid Finder) -
Gallywix
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Bigger Badder Bomb Blast: Gallywix shells his primary target with many explosives inflicting 8385080 Physical damage and increases Bigger Badder Bomb Blast damage taken by 200% for 1 min. This effect stacks and cannot be dodged or parried.
Additionally inflicts 8385080 Fire damage to players in a frontal cone and players within 30 yards of the primary target, applying Blast Burns. These munitions (mostly) detonate on impact.
However, some of the fuze within the bunch scatters about the arena. -
Blast Burns: The ordnance singes slowpokes inflicting 586956 Fire damage every 1 sec for 1 min. This effect stacks.
-
Bad Belated Boom: Loaded with out-of-compliance "safety fuse" these bombs scatter detonating late inflicting 4190688 Fire damage to players within 7 yards and applies Blast Burns.
-
Overloaded Rockets: The blast lights the good stuff attaching some OL rockets to unsuspecting fools for 5 sec.
Upon removal these rockets blast out in indicated directions inflicting 2934778 Fire damage every second for 9 sec to impacted players, knocking them back. -
1500-Pound "Dud": DUD-1500 munitions embed into the arena exploding after 15 sec inflicting 6708064 Fire damage to all players plus an additional 2515524 Fire damage every 3 sec for 9 sec. This effect stacks.
Interacting with the ordnance instead focuses the blast inflicting 160 Physical damage and applying Focused Detonation, additionally knocking back. (Heroic) -
Focused Detonation: The ordnance's blast sears inflicting 1677016 Fire damage every 1 sec for 10 sec. This effect stacks.
Focused Detonation triggers a Time-Release Crackle upon removal. -
Time-Release Crackle: A two-stage effect releases bombettes throughout inflicting 2515524 Fire damage to all players. (Heroic)
-
Zagging Zizzler: Miniaturized rockets zing from the pile inflicting 838138 Fire damage every 1 sec for 15 sec. This effect stacks.
-
Tick-Tock Canisters: After 5 sec these detonate inflicting 30 Fire damage to players within 4 yards. This damage splits evenly among effected players.
-
Mechengineer's Canisters: Gallywix's experiment covers afflicted enemies absorbing 2859362 healing for 30 sec.
Upon expiration or consuming this healing implodes the canister incurring Canister Detonation. -
Canister Detonation: Explodes inflicting up to 16800000 Shadow damage to all players based on the remaining healing absorb in the Mechengineer's Canister.
On this difficulty, Canister Detonation effects all players.
-
Giga Coils: Gallywix charges and activates The House of Chrome's Giga Coils inflicting 15 Nature damage to all players every 1 sec. This effect stacks for each active Giga Coil.
Giga Bomb Detonation damages the Giga Controls interrupting Gallywix's Giga Coils, and Giga Coils become Sabotaged Coils upon losing both Giga Controls. This creates Sabotage Zone. -
Giga Blast: Gallywix blasts lightning in a direction inflicting 60 Nature damage plus an additional 3 Nature damage every 1 sec for 10 sec. This effect stacks.
-
Giga BOOM!: Giga Bombs detonate after 3.5 min or when struck by Giga Blast inflicting 4195000 Nature damage plus an additional 252000 Nature damage every 1 sec to all players for 9 sec. This effect stacks.
-
Sabotaged Controls: Damaged Giga Controls spark profusely inflicting 838508 Nature damage to targeted players every 6 sec. This effect stacks for each Sabotaged Control, and is definitely against regulation.
-
Control Meltdown: Sabotaging a Giga Controls causes a Control Meltdown for 15 sec. During this time if Gallywix activates Giga Coils it backfires, interrupting Giga Coils.
-
Sabotage Zone: Sabotaged Coils discharge energy into The House of Chrome forming a zone. Contact with this zone inflicts 3354032 Nature damage every 1 sec.
-
Overloaded Bolts: The Giga Coils furiously eject free ions causing strikes throughout inflicting 2515524 Nature damage to players within 4 yards of each impact. (Heroic)
-
Suppression: Gallywix shrapnels subordinates for 3 sec inflicting 2933018 Fire damage plus an additional 167999 Fire damage every 0.5 sec to players within 3 yards of indicated locations for 6 sec. This effect stacks.
-
Gallybux Finale Blast: Gallywix finishes this Suppression with pizzaz firing a massive shock at a targeted location inflicting 25155240 Nature damage to all players, decreasing in damage as distance increases.
-
Venting Heat: Gallywix's machines dump excessive heat over 4 sec inflicting 2515524 Fire damage to all players plus an additional 419254 Fire damage every 1 sec.
-
Overheating: Gallywix's contraption dissipates inefficiently increasing the duration of Venting Heat by 1 sec. This effect stacks.
-
Greedy Goblin's Armaments
-
Trick Shots: Gallywix gains a stack of Trick Shots every 4 sec.
Upon reaching 10 stacks or when changing primary target all shots release inflicting 40 Physical damage and an additional 7 Fire damage every 1 sec for 9 sec, each. This effect stacks, and cannot be dodged. -
Ego Check: Gallywix gives his current target a 4-hit knuckle sandwich, inflicting 40 Physical damage each strike. These blows cannot be dodged or parried.
Additionally 90% of unmitigated damage is inflicted as a Checked Ego. (Heroic) -
Checked Ego: Targets struck by Gallywix's Ego Check continually suffer the unmitigated damage as Physical damage every 3 sec for 18 sec. This effect stacks, adding to the effects of previous Checked Ego.
-
Darkfuse Cronies
-
Darkfuse Technician: Upon death drops a Giga Bomb.
-
Charged Giga Bomb: Inflicts 167702 Nature damage every 1 sec to players within 0 yards.
Upon interaction gain Charged Giga Bomb, instead suffering 167702 Nature damage every 0.5 sec. This effect stacks. -
Fling Giga Bomb: Ditch the Giga Bomb you are holding.
-
Giga Bomb Detonation: Carrying a Giga Bomb in front of Giga Controls automatically detonates the Giga Bomb inflicting 10 Nature damage to players within 8 yards, and sabotages nearby Giga Controls based on the health of the bomb.
Additionally this jolt grants 30% increased movement speed for 10 sec. -
Giga BOOM!: Giga Bombs detonate after 3.5 min or when struck by Giga Blast inflicting 4195000 Nature damage plus an additional 252000 Nature damage every 1 sec to all players for 9 sec. This effect stacks.
-
Juice It!: The Darkfuse Blaster turbocharges the Giga Bomb inflicting 2515524 Nature damage to players within 10 yards.
Additionally this increases the Darkfuse Blaster's damage done by 5% and movement speed by 5%. This effect stacks. -
Party Crashing Rocket: Arrive just in time to be the life of the show knocking back and inflicting 2515524 Fire damage to enemies within 8 yards upon impact. Cool.
-
Intermission: Docked and Loaded:
Gallywix drops into the arena [Cratering] any in his way, gaining [Armageddon-class Plating] and then casts [Total Destruction!!!] until interrupted. (Mythic) -
Cratering: Gallywix slams into the arena inflicting 41925400 Fire damage to players within 20 yards of the point of impact, and 4192540 Fire damage to all other players.
-
Armageddon-class Plating: Darkfuse agents hardened this metal as much as they could (then they rubbed some solvent on it - don't know what that's for), granting immunity to interrupt effects and absorbing 714840576 damage.
-
Radiant Electricity: Energy surges around Gallywix inflicting 4192540 Nature damage every 0.5 sec and stunning those caught by the beam of raw lightning. (Heroic, Mythic)
-
Gallybux Pest Eliminator: Humane, high-voltage shock. Quickly eliminates pests. Gallywix attaches lightning tethers inflicting 5 Nature damage every 0.5 sec to targeted players and any additional player between them and Gallywix. This effect increases in damage while tethered targets are further from Gallywix. (Mythic)
-
TOTAL DESTRUCTION!!!: Gallywix rains rockets inflicting 209627 Fire damage to all players every 1 sec for 30 sec. Every 1 sec this damage increases by 15%.
-
Stage One: What an Arsenal!:
"You certainly don't get your likeness carved into the side of a mountain by letting others push you around"
Gallywix pummels his enemies with his upgraded arsenal. (Mythic) -
Gallywix
-
Bigger Badder Bomb Blast: Gallywix shells his primary target with many explosives inflicting 8385080 Physical damage and increases Bigger Badder Bomb Blast damage taken by 200% for 1 min. This effect stacks and cannot be dodged or parried.
Additionally inflicts 8385080 Fire damage to players in a frontal cone and players within 30 yards of the primary target, applying Blast Burns. These munitions (mostly) detonate on impact.
However, some of the fuze within the bunch scatters about the arena. -
Blast Burns: The ordnance singes slowpokes inflicting 586956 Fire damage every 1 sec for 1 min. This effect stacks.
-
Bad Belated Boom: Loaded with out-of-compliance "safety fuse" these bombs scatter detonating late inflicting 4190688 Fire damage to players within 7 yards and applies Blast Burns.
-
Overloaded Rockets: The blast lights the good stuff attaching some OL rockets to unsuspecting fools for 5 sec.
Upon removal these rockets blast out in indicated directions inflicting 2934778 Fire damage every second for 9 sec to impacted players, knocking them back. -
1500-Pound "Dud": DUD-1500 munitions embed into the arena exploding after 15 sec inflicting 6708064 Fire damage to all players plus an additional 2515524 Fire damage every 3 sec for 9 sec. This effect stacks.
Interacting with the ordnance instead focuses the blast inflicting 160 Physical damage and applying Focused Detonation, additionally knocking back. -
Focused Detonation: The ordnance's blast sears inflicting 1677016 Fire damage every 1 sec for 10 sec. This effect stacks.
Focused Detonation triggers a Time-Release Crackle upon removal. -
Time-Release Crackle: A two-stage effect releases bombettes throughout inflicting 2515524 Fire damage to all players.
-
Zagging Zizzler: Miniaturized rockets zing from the pile inflicting 838138 Fire damage every 1 sec for 15 sec. This effect stacks.
-
Combination Canisters: Gallywix taps into his reserve stash firing both Fused Canisters and Tick-Tock Canisters at the same time.
After 6 sec the Fused Canisters detonate inflicting 100 Fire damage to players within 8 yards, and after 5 sec the Tick-Tock Canisters detonate inflicting 30 damage to players within 4 yards. These effects split evenly among effected players.
All targets become afflicted with Mechengineer's Canisters.
If this fails to hit at least 1 target all players suffer the full effect. -
Mechengineer's Canisters: Gallywix's experiment covers afflicted enemies absorbing 2859362 healing for 30 sec.
Upon expiration or consuming this healing implodes the canister incurring Canister Detonation. -
Canister Detonation: Explodes inflicting up to 16800000 Shadow damage to all players based on the remaining healing absorb in the Mechengineer's Canister.
On this difficulty, Canister Detonation effects all players.
-
Fused Canisters: After 6 sec these detonate inflicting 100 Fire damage to players within 8 yards. This damage splits evenly among effected players.
-
Tick-Tock Canisters: After 5 sec these detonate inflicting 30 Fire damage to players within 4 yards. This damage splits evenly among effected players.
-
Giga Blast: Gallywix blasts lightning in a direction inflicting 60 Nature damage plus an additional 3 Nature damage every 1 sec for 10 sec. This effect stacks.
-
Giga Blast Residue: Charged ions remain after a Giga Blast for 21 sec. Upon contact charges a Discharged Giga Bomb, or inflicts 20 Nature damage and stuns for 8 sec when one is not present. This consumes the residue.
-
Giga BOOM!: Giga Bombs detonate after 3.5 min or when struck by Giga Blast inflicting 4195000 Nature damage plus an additional 252000 Nature damage every 1 sec to all players for 9 sec. This effect stacks.
-
Giga Coils: Gallywix charges and activates The House of Chrome's Giga Coils inflicting 15 Nature damage to all players every 1 sec. This effect stacks for each active Giga Coil.
Giga Bomb Detonation damages the Giga Controls interrupting Gallywix's Giga Coils, and Giga Coils become Sabotaged Coils upon losing both Giga Controls. This creates Sabotage Zone. -
Control Meltdown: Sabotaging a Giga Controls causes a Control Meltdown for 15 sec. During this time if Gallywix activates Giga Coils it backfires, interrupting Giga Coils.
-
Sabotage Zone: Sabotaged Coils discharge energy into The House of Chrome forming a zone. Contact with this zone inflicts 3354032 Nature damage every 1 sec.
-
Overloaded Bolts: The Giga Coils furiously eject free ions causing strikes throughout inflicting 2515524 Nature damage to players within 4 yards of each impact.
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Suppression: Gallywix shrapnels subordinates for 3 sec inflicting 2933018 Fire damage plus an additional 167999 Fire damage every 0.5 sec to players within 3 yards of indicated locations for 6 sec. This effect stacks.
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Gallybux Finale Blast: Gallywix finishes this Suppression with pizzaz firing a massive shock at a targeted location inflicting 25155240 Nature damage to all players, decreasing in damage as distance increases.
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Venting Heat: Gallywix's machines dump excessive heat over 4 sec inflicting 2515524 Fire damage to all players plus an additional 419254 Fire damage every 1 sec.
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Overheating: Gallywix's contraption dissipates inefficiently increasing the duration of Venting Heat by 1 sec. This effect stacks.
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Greedy Goblin's Armaments
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Trick Shots: Gallywix gains a stack of Trick Shots every 4 sec.
Upon reaching 10 stacks or when changing primary target all shots release inflicting 40 Physical damage and an additional 7 Fire damage every 1 sec for 9 sec, each. This effect stacks, and cannot be dodged. -
Ego Check: Gallywix gives his current target a 4-hit knuckle sandwich, inflicting 40 Physical damage each strike. These blows cannot be dodged or parried.
Additionally 90% of unmitigated damage is inflicted as a Checked Ego. -
Checked Ego: Targets struck by Gallywix's Ego Check continually suffer the unmitigated damage as Physical damage every 3 sec for 18 sec. This effect stacks, adding to the effects of previous Checked Ego.
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Darkfuse Cronies
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Giga-Juiced Technician: Upon death drops a Discharged Giga Bomb.
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Discharged Giga Bomb: Inflicts 838508 Nature damage every 3 sec to the nearest 5 players.
Upon interaction gain Discharged Giga Bomb, instead suffering 838508 Nature damage every 1.5 sec. This effect stacks. -
Auto-Locking Cuff Bomb: 3 sec after picking up a Giga Bomb the silver bracelets click, preventing Fling Giga Bomb and picking up additional Giga Bombs.
If for any reason this aura removes the shackles detonate inflicting 12577620 Fire damage to all players. -
Fling Giga Bomb: Ditch the Giga Bomb you are holding.
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Giga Bomb Detonation: Carrying a Giga Bomb in front of Giga Controls automatically detonates the Giga Bomb inflicting 10 Nature damage to players within 8 yards, and sabotages nearby Giga Controls based on the health of the bomb.
Additionally this jolt grants 30% increased movement speed for 10 sec.On this difficulty, Giga Bomb Detonation damages the Giga Controls based on the Giga Bomb's health.
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Giga BOOM!: Giga Bombs detonate after 3.5 min or when struck by Giga Blast inflicting 4195000 Nature damage plus an additional 252000 Nature damage every 1 sec to all players for 9 sec. This effect stacks.
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Ionization: Excites the magnetic field ionizing players inflicting 419254 Nature damage every 1 sec and reducing movement speed by 20% for 9 sec.
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Static Zap: The techie jolts a targeted player, inflicting 4192540 Nature damage, stunning them for 4 sec.
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Shock Barrage: The Sharpshot Sentry focuses charged energy at a target for 4 sec inflicting 3354032 Nature damage and up to an additional 2096270 Nature damage every 0.5 sec.
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Wrench: The hobgoblin is holding a wrench. Doing so he now knows how to strike someone with the wrench inflicting 3354032 Physical damage and increases Wrench damage taken by 40%. This effect stacks, and causes quite a headache.
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Lumbering Rage: The hobgoblin does what he does best - get mad. Then he lumbers towards his target inflicting 50% increased damage done with 50% reduced movement speed for 12 sec.
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Double Pay Contract: Gallywix hastily scribbles a contract for double wages (if they survive, that is) increasing the Wrenchmonger's damage by 100% while nearby.